Second and third weeks
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Basic mechanics -- Look over again to see if you're comfortable
with it.
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More mechanics -- Go over them with you DC. It's easiest if you
read them first and ask questions. It lives in the Green Docs (Job
Descriptions).
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Making the collective agreements with your DC
Go over the agreements on the back of the Red Docs. Make the agreements
with your DC or deal with any reservations. (You don't need to take rr
for any job right now, other than moving along the Long March). If you
decide later to come into the collective, you'll make the agreements with
the whole collective. You should read at least the Guides to Making and
Receiving Criticism in the Red Docs.
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Problems, probles, troublems, troubles
Care and feeding of................ Whenever a problem comes up that you
don't know how to deal with, you can try calling someone (i.e. your DC, or
any other DC, or someone in the Core Collective), or (if it's not an
urgent problem) write it up in the Daybook, or just use your own best
judgement. Passing problems on (via DCs, core collective, or Daybook)
require getting needed information (names, telephone numbers, deadlines).
Consider who has responsibility for this type of problem (look at the list
of who's responsible for what on the work board), and try to push the
problem their way.
Usually held every other week- check the agenda on
the work board to find out when the next meeting is. The tentative agenda
for the meeting should be up at least a week before on the bulletin board
over the couch ( We actually don't have a couch anymore, but I thought I'd
leave that in for posterity's sake- the agenda is actually on the work
board over the phone). You might check it out to see what's going to be
discussed, or to add something you'd like to see discussed.
All GW people (that's you now) are encouraged to attend, but don't come
unless you want to; meetings are a necessary evil. The benefits of you
coming are that we get your thoughts and expertise, it brings you closer
to other GW people, and you can understand the new decisions which come
out of the meeting. The costs are that you won't know much of the
background at first on most issues and may feel you're wasting you time.
Friends, or people interested in knowing more about GW are also encouraged
to come to meetings. Non-GW people who want to bring business before a GW
meeting should be discouraged (e.g. groups asking for endorsements, our
energy, changes in our policies, etc...). They should channel their
requests through the Daybook, or the DPR for whatever area they're
concerned with, or through discussion with a GW person. That is, they
need to convince some GW person (you?) to introduce the problem and
explain why it's important for us to consider. This is to protect our
scarce meeting time to work on our own problems and not get bogged down in
issues that are not affected by what we do.
If a GW person wants to attend the meeting but can't make it, that's a
sufficient reason to change the meeting time (temporarily or permanently),
cancel it, or whatever. Another possibility is to give your thoughts to
someone who'll be at the meeting.
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Attend at least three gw events before joining the collective.
TGIFs, work parties or meetings or other events - be creative. Invite us
all over to your house for dinner! Talk to your DC about other
possibilities (e.g. selling books at a demonstration with another GW
person. The purpose of the three events is so you get to know more GW
people better.
I'm ready for the Fourth
Week on!
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